The Maddening Roar
All Acquired Items
From Arik’s Townhome in Lower Menthis:
Alchemist’s Spark (Kin)
Standard Action. Make an attack: Area burst 1 within 10; targets each creature in burst, +6 vs. Fort, 1d6 lightning damage and the target takes a -1 penalty to attack rolls until the start of your next turn.
Leather Armor of Sudden Recovery (Kin)
3 total bonus)
Property: You gain a +1 item bonus to saving throws against ongoing damage.
Power (Daily Healing): Minor Action. You can use this power when you’re taking ongoing damage. The ongoing damage ends, and you gain regeneration equal to the amount of ongoing damage until the end of the encounter.
Eberron Shard of Ruin (Nemis)
Property: You gain a +1 bonus to damage rolls when using the augmented weapon against an object.
Downpayment from Vestan ir’Simul to investigate his excavation site:
100 gp each (500 gp total)
From the body of Bonal Geldem:
House Cannith Journal (Given to Elaydren d’Vown)
Property: Only readable by individuals with the Mark of Making
Description: Large, leather-bound journal with a very old version of the House Cannith insignia (bull’s head and hammer-and-anvil) inscribed in silver on front cover.
Executioner’s Bracers (Kin)
Item Slot: Arms
Property: When you score a critical hit, the attack deals 1d6 extra damage.
Description: House Cannith insignia on these bracers – appear to be designed to aid in hammering at the smithy, but the magic extends to all attacks.
Three Potions of Healing (Kin, Tivira, Saiph)
Power (Consumable): Minor Action: Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Alchemical Silver (Kin)
Power (Consumable): Standard Action: Your weapon or one group of ammunition attacks as a silvered weapon until the end of the encounter or for the next 5 minutes.
Boots of Rapid Motion (Jak)
Item Slot: Feet
Power(Encounter): Immediate Reaction: Trigger: An effect slows you. Effect: You make a saving throw against the triggering effect. On a save, the effect ends.
Power (Daily): Minor Action. You gain a +1 power bonus to speed until the end of the encounter.
Description: Look like very heavy leather boots with solid metal straps all around, but the boots actually weigh very little.
Ironskin Belt (Nemis)
Item Slot: Waist
Power (Daily): Minor Action. Gain resist 5 to all weapon damage until the end of your next turn.
Description: Four inches wide, overlapping metal scales.
Power (Consumable) Standard Action. The smokestick creates smoke within an area burst 1 within 5 squares. The burst creates a zone, and all squares within the zone are lightly obscured. The zone lasts until the end of your next turn.
Amulet of Protection (Kin)
Item Slot: Neck
Enhancement: +2 bonus to Fortitude, Reflex and Will.
Description: This amulet has a map of a coastline on one side and a very old version of the House Cannith symbol on the other. The House Cannith symbol side has several raised sections. The map side has writing (in Common) that says, “Three Turns Right, Three Turns Left, One Turn Right, Then Push.”
Baldric of Time (Jak)
Item Slot: Waist
Property: When you roll a 20 on your Initiative check, you gain an extra move action during the first turn of the encounter.
Vagabond’s Die (Nemis)
Power (Daily): Minor Action. You target a creature of your choice within 10 squares and roll a d6.
1. Drunkard’s Mug. The target takes a -2 penalty to attack rolls until the end of its next turn.
2. Gambler’s Dice. Roll a d20. If the result is even, the target takes damage equal to the result. If the result is odd, the target regains hit points equal to the result.
3. Jester’s Chair. The target falls prone.
4. Soldier’s Fist. The first attack that hits the target before the end of your next turn deals 2d6 extra damage.
5. Soldier’s Fist. As above
6. Storm’s Fury. The target and all creatures adjacent to it take 1d10 lightning damage.
Dozens of papers from Silas’ desk
Large iron key with “AK” inscribed on key head
From the dungeons beneath the “AK” crypt in the Dragon’s Tombs cemetary:
Tangler Symbiote (Nemis)
Item Slot: Arm
Power (Healing Surge): Minor Action. The tangler makes an attack: Reach 3, +7 vs. Reflex; the target is restrained (save ends). If the attack roll is a 1, you are restrained (save ends).
From Gnoth’s Tomb:
250 gp of Darguun mint
1000 gp worth of sapphires (10 total gems)
Skull Mask (Jak)
Item Slot: Head
Property: Enemies who can see you take a -2 penalty to saving throws against fear effects.
Property: Gain resist 5 necrotic, and +1 item bonus to Intimidate checks.
Obsidian Steed (Tivira)
Power (Daily Conjuration): Standard Action. Use this figuring to conjure a horse that appears to be made of obsidian. As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value.
Battlecrazed Axe (Kin)
Propety: While you are bloodied, you deal +1d6 damage when you hit with this weapon.
Power(Daily): Minor Action. Deal damage to yourself equal to half your level, ignoring any resistances. You are considered bloodied for all purposes until the end of your next turn.
-200 gp for the meal with Vestan ir’Simul in upper Central Plateau.
From the Dhakaani ruins where the Queen with Burning Eyes was slain:
Power (Consumable Zone): Standard Action. Make an attack: Close burst 1; targets beasts only; +10 vs. Fortitude; the burst creates a zone, and targets that are hit slide to the closest square outside the zone. The zome lasts until the end of the enouncter, and beasts that move into an affected square or begin their turn in an affected square are subject to the same attack from the beastbane.
Blinding Bomb (Nemis)
Power (Consumable): Standard Action. Make an attack: Area burst 1 within 10; +6 vs. Fortitude; on a hit, the target treats all nonadjacent creatures as having concealment until the end of your next turn. Creatures that do not rely on sight to detect other creatures are immune to this effect.
Dragonfire Tar_(2 vials) (Nemis)
Power (Consumable Fire): Standard Action. Make an attack: Ranged 5/10; +6 vs. Reflex; on a hit, the target takes ongoing 5 fire damage (save ends).
Tanglefoot Bags (2 vials) (Nemis)
Power (Consumable): Standard Action. Make an attack: Ranged 5/10; +10 vs. Reflex; on a hit, the target is immobilized until the end of your next turn, at which point the creature is slowed until the end of its next turn.
Addergrease Leather Armor +2 (??)
Power (Daily Poison): Immediate Reaction. Use this power when an eney misses you with a melee attack. The attacker takes ongoing 5 poison damage (save ends) and you shift a number of squares equal to this item’s enhancement bonus.
Orb of Farseeing +1 (Tivira)
Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb.
Power (Daily): Free Action. Use this power when you make a ranged attack with this implement on the target affected by this orb’s encounter power. The attack does not require line of sight or line of effect and takes no penalty for concealment or cover.
4000 gp for selling the residuum obtained from the shards of the obsidian egg that was destroyed.