The Maddening Roar

The Party
Those Who Will Change Eberron

The party is comprised of the following characters:

Saiph d’Medani is an an elven member-in-good-standing of the powerful merchant house, House Medani, who specialize in investigation and counter-espionage. Saiph carries with him a chakram, a circular boomerang-like weapon, given to him by his mother. This chakram is imbued with magic of Saiph’s elven ancestors. Saiph bears the Mark of Detection and primarily acts as a protective agent and inquisitive, serving at the pleasure of his House elders.

Jak Crimson is a tiefling born from a union between a human paladin of the Church of the Silver Flame and a succubus sent to seduce and corrupt him. During their affair, the succubus and paladin fell in love, resulting in the birth of Jak as well as the excommunication and eventual execution of Jak’s father by the Church. Jak’s mother was later captured by her demonic master, leaving Jak to be raised in an orphanage. Jak has devoted himself to mastering the arcane as well as learning all he can about the demons of Khyber so he can rescue his mother and exact revenge upon her captors.

Nemis is a humanoid plant creature known as a wilden, who gained consciousness less than a decade ago when a Siberys shard fell from the heavens and embedded itself into the plant that would eventually become Nemis. Nemis has a strong connection with the Draconic Prophecy and found patronage in Xor’chylic, the illithid governor of Graywall, a large city in the monstrous nation of Droaam. While officially under Xor’chylic’s patronage, Nemis is largely free to pursue the Draconic Prophecy as it sees fit so long as it keeps Xor’chylic informed of any major discoveries.

Tivira Kashti, a kalashtar originally born on the distant continent of Sarlona, fled that nation for the continent of Khorvaire several years ago when her family was mercilessly hunted down and killed by the Dreaming Dark and their human lackeys, the so-called ‘Inspired’ of the nation of Riedra. Upon reaching Khorvaire’s shores, she discovered the unconscious body of the warforged, Kinjirareta, in a forest in the northern reaches of the nation of Cyre and woke her. The pair have been traveling companions ever since. Tivira is the last remaining member of her family, and therefore, carries within her the last fragment of her symbiotic quori spirit, Kashti.

Kinjirareta, or ‘Kin’ to her allies, is a warforged who remembers little of her past. Her first memories are of waking in a deep forest with Tivira’s hand upon her chest nearly ten years ago. Unlike other warforged, Kin does not bear a foundry mark describing which House Cannith foundry she was crafted in. Instead, she had a large Siberys dragonshard embedded in her chest. Her lack of memory and physical uniqueness among warforged has led her to seek answers regarding her past.

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Session 001
A Shared Fate

Read the in-depth Session 001 recap here.

The campaign began in the final days of the Last War, when the characters, each for their own reason, were approaching an isolated and presumably abandoned tower high in the mountains along the border between the nations of Breland and Cyre. The party discovered that the tower was actually occupied by bizarre, mutated creatures that appeared to be hunchbacked goblins, each bearing two mouths and four arms. These creatures were guarding Brelish Lord Major Bren ir’Gallen and his aide, Arik Redtree, who had apparently been captured by a much larger force of aberrant creatures some time before. The party combined forces to defeat the creatures and free the Lord Major and his aide, who had been knocked unconscious and thrown upon a powerful mark of the Draconic Prophecy that Nemis interpreted as:

“Five at the brink of desolation stand against the maddening roar.”

As the party began to leave the tower to return the Lord Major to safety, they were met by a necromancer and her army of zombies. During the battle, the party learned that the woman was a member of the Emerald Claw, a mercenary group of near-fanatical zealots from the nation of Karrnath.

At the end of this battle, a tremendous magical force filled the valley far below and the party witnessed the destruction of the entire nation of Cyre, an event known as the Mourning. A great fog rose up the mountain, engulfing the party and knocking them unconscious. When they awoke, they found that the necromancer was gone.

The party returned Bren ir’Gallen and Arik to safety and left each other’s company to follow their own paths. During the next two years, they each developed an aberrant dragonmark that they believed was due to the events at the abandoned tower.

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Session 002
A Reunion

Read the in-depth Session 002 recap here.

Two years later, the group was unexpectedly reunited at a memorial ceremony commemorating the Mourning. The ceremony took place in the great city of Sharn, the home town of both Jak and Saiph. Nemis had been invited to give a brief lecture on the Draconic Prophecies surrounding the Mourning and Kin and Tivira had become friends with Nemis and had accompanied the wilden.

During the memorial ceremony, Jak spotted Arik Redtree and began a conversation with him in which he learned that the Lord Major Bren ir’Gallen had died during the final days of fighting of the Last War. Jak also noticed that Arik bore the same aberrant dragonmark as the rest of the party on his forehead. During the final commemoration speech, the crowd was attacked by a monster that seemed to be composed of the same magical mists of the Mourning. The party defeated this creature and in so doing, attracted the attention of Vestan ir’Simul, a nobleman who invited the party to his manor for lunch and a business proposition the following day. In addition, when the mist creature died, its mists briefly formed a rune that Nemis recognized as a piece of the Draconic Prophecy:

“The dissolution of the pentad keeps the age from turning.”

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Session 003
The Eldritch Machine

Read the in-depth Session 003 recap here.

The party then tracked the monster’s origins to a rowhouse in the slums of Sharn. Inside, they found the rowhouse guarded by goblins and shifters who were members of the Red Jackals, a tribe of near-feral shifters who live in the sewers of Sharn. In the upper floor of the home, the party discovered an eldritch machine rumbling with arcane energy. This machine was guarded by two humans who were clearly in over their heads, as well as a creature that Tivira identified as a living nightmare, a servant of the dream spirits known as the Dreaming Dark. During the battle, one of the human guards was possessed by a Dreaming Dark spirit and this spirit appeared to recognize Tivira. Eventually, the party defeated the guards and the living nightmare and managed to deactivate the machine.

A later investigation by the group (as well as a subsequent detailed investigation by House Medani) revealed that the eldritch machine was designed to explode and destroy the base of the Seventh Tower, causing the tower to collapse, which would have led to untold devastation and death. The party eventually learned that Arik Redtree owned the rowhouse and was the likely mastermind behind the plot as well as behind the summoning of the Mourning mist monster.

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Session 004
A Deadly Night

Read the in-depth Session 004 recap here.

That evening, while Jak and Saiph left to pursue their own investigations of Arik Redtree, Nemis, Kin, and Tivira searched for information in the slums of Sharn. In the first tavern they entered, Tivira was accosted by a drunkard and unleashed a wave of psionic energy upon the man, accidentally killing him in the process. The trio fled and found themselves in the streets of Sharn alone late at night.

It was here that the party witnessed an assassin attacking a man on a rain-soaked bridge. The party rushed to help, but not before the man was killed. The party eventually defeated the assassin, who was a warforged, by knocking the warforged off the bridge, where it crashed to the earth far below. Upon its death, the warforged released a final messenger, a clockwork bird that Kin knew recorded the final few minutes of the warforged’s life. The party was never able to locate this final messenger.

From above, the trio was hailed by a member of the Sharn guard, who believed that they were responsible for the death of the man. Quickly, the trio ran, but not before grabbing a few items from the dead victim: his traveling papers marking him as one Bonal Geldem, and a journal with a stylized bull’s head and hammer-and-anvil – the insignia of House Cannith – on the cover. Eventually, the trio lost the guards and returned to Jak and Saiph in the upper reaches of Sharn.

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Session 005
A Nobleman's Introduction

Read the in-depth Session 005 recap here.

The following day, the group left to meet Vestan ir’Simul at his manor, which was in the cloud-city of Skyway. As the group made their way to the skycoach company to get a ride to Vestan’s manor, they realized that the local newspaper, the Sharn Inquisitive, had run an article about their heroism at the memorial ceremony. Interestingly, there was also an article about the death of Bonal Geldem, but the descriptions of the “assailants” were thankfully wrong.

During the flight to Vestan’s manor, the party was attacked by Arik Redtree and several goblins riding atop magical soarsleds. The party eventually defeated the goblins and Arik, sending a screaming Arik falling from his soarsled into the shadows of the towers of Sharn. The party was unsure of Arik’s ultimate fate.

At Vestan’s estate, the elderly man hired the party to investigate why his workers in the Cogs had stopped reporting to him. He had acquired some property in the Cogs, a section of maze-like tunnels deep beneath Sharn, and during renovations, a wall collapsed revealing an unexplored section of Ja’Sharaat, the ancient goblin city that once sat where Sharn now rises. The artifacts in the ruins would be worth a fortune, but the workers Vestan had hired to retrieve the artifacts had stopped reporting for work. The party agreed to help Vestan, but requested that Vestan discreetly arrange for a private meeting with a House Cannith family member to look at the journal that the group had obtained from the body of Bonal Geldem, a journal that contained magical writing that could only be seen by someone with the Mark of Making.

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Session 006
Into the Cogs

Read the in-depth Session 006 recap here.

The party left Vestan’s estate and immediately made their way to the Cogs. They found Vestan’s property in the Cogs and explored the attached Dhakaani ruins, but all they initially found were a pair of goblin corpses being fed upon by some beetles. The party retreated back to the Cogs and hired a local bugbear named Moguul to help them translate the goblin language that was inscribed along the walls of the ruins.

Moguul and his friends informed the party that they believed that the reason the workers had stopped working was because they had been “asked” to stop by Daask, a local crime syndicate run by monstrous humanoids who live in the Cogs and the slums of Sharn. Even though Daask sells addictive narcotics and traffics in slavery, they are largely respected in the Cogs as the only reliable law enforcement, and when Daask makes a request, it is seldom ignored. Moguul and his friends knew nothing more about the matter, though.

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Session 007
A Dark Dream

Read the in-depth Session 007 recap here.

The party decided to briefly sleep in Moguul’s small apartment in the Cogs, and during the night, they had a collective dream in which they were attacked by Arik Redtree and several Dreaming Dark nightmare spirits. Eventually, the party destroyed all of their assailants and woke up, but Tivira knew that the dream meant that she was being hunted by the Dreaming Dark. In addition, the party now believed that Arik survived his fall and was in league with the Dreaming Dark.

Each member of the party also had individual dreams that seemed prophetic, although some were reluctant to share these dreams with the other members of the party.

The following day, the party returned to the ruins, only to find that the entrance seemed to be watched by goblins bearing neck tattoos that marked them as members of Daask. The party distracted the goblins long enough to sneak into the ruins, and they began a thorough investigation.

They found that the ruins seemed to form a museum of sorts, with each room describing a different part of a great war between the goblins of the ancient Dhakaani empire and monstrous, aberrant, tentacled creatures from another realm. The information in the ruins, coupled with the party’s own knowledge, led them to believe that aberrant creatures from another plane of existence somehow made their way to this realm and attacked the Dhakaani empire. A great black dragon named Millisandrox gave the goblins of the Dhakaani empire seven small boxes that could be used to defeat this invasion. Eventually, the portals to the distant plane were severed and the tentacled creatures that were trapped on this plane were either killed or trapped in magical prisons deep beneath the earth.

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Session 008
A Foundry Amidst The Ruins

Read the in-depth Session 008 recap here.

In one section of the ruins, the party also found a building crafted of a different stone than the surrounding walls. The metal door bore the symbol of House Cannith and when Jak held Bonal Geldem’s journal up to the door, it magically opened. The party quickly defeated a pair of mechanical hounds guarding the building and discovered that the building was a small House Cannith forge that likely dated to the earliest days of the House, some thousand years ago. In a secret compartment in the rear of the forge, the party found several magical items as well as a pendant bearing the House Cannith insignia on one side and a map of a coastline on the other. The pendant appeared to be a key of some sort with an inscription in Common that read “3 Turns Right, 3 Turns Left, 1 Turn Right, Then Push.” On the side of the pendant with the Cannith insignia, there were several raised pips that might serve as a key.

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Session 009
Blades of the Lord

Read the in-depth Session 009 recap here.

The party then turned to leave the ruins, and on leaving, they were attacked by a group of warforged at the entrance to the ruins. During the ensuing battle, it became clear that these warforged were mercenaries fighting for the infamous Lord of Blades, a warforged leader who operates out of the Mournland and seeks to place warforged in their ‘rightful’ place as inheritors of the world. One of the warforged carried a note written in an ancient language that Nemis recognized as a variation of an ancient phonetic script used by the giants of a bygone age. The note roughly described Kin, Tivira, and Nemis and suggested that they may have “the book”. It also mentioned obtaining a “key” and then returning “home.”

Saiph returned to the main House Medani enclave in Sharn where he met personally with the patriarch of the House, Baron Trelib d’Medani. Trelib relayed his suspicions regarding the ‘citizens’ that had assisted Saiph in saving the Seventh Tower and hinted that he believed Saiph may be withholding information from the Medani family, although he acknowledged that Saiph likely had valid reasons for doing so and admitted that he fully trusted Saiph. Trelib informed Saiph that Arik Redtree had recently traveled to Sarlona, the home of the Dreaming Dark-controlled Inspired. He suspected that the plot to destroy the Seventh Tower may have been designed to cause fears and nightmares, which are the negative emotions that power the Dreaming Dark. Saiph left after informing the House that he believed that the Lord of Blades may be initiating a plot of some kind in the city.

Meanwhile, the rest of the party visited Vestan ir’Simul in his Skyway mansion. Vestan was in the middle of a meeting with Silas Hiram, a priest of the Church of the Silver Flame. Silas excused himself and the group explained the recent events in the Cogs privately to Vestan. Vestan requested that the party negotiate with Daask on his behalf to allow exploration of the ruins of Ja’Sharaat. He also informed the party that he had arranged a discrete meeting with a member of House Cannith for the following day. Finally, Silas interrupted the conversation and Vestan asked the party if they would help Silas search for one of his acolytes who had gone missing recently, a man named Willam.

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